This is a wonderful improvement from the combat system in the PC version. It’s a lot to take in at first, but you’ll be thankful you learned this from the start, because utilizing everything in your toolset will make life better when you get into the bulk of the game. Alchemy offers you the ability to craft potions to boost your stats, traps and bombs to help in a fight, and oils to augment your weapons. You’ll need to know exactly what each of your five spells (called ‘signs’) do, and when it’s best to use them. Magic and alchemy have huge roles in T he Witcher 2. Movement, camera control and interacting with the environment take no time at all. The tutorial quickly introduces you to everything you need to survive. You won’t get too far just by swinging your swords wildly in all directions. Combat in T he Witcher is diverse and elaborate. I was overly confident on my first go at the PC version, and got my ass handed to me right out of the gate. I can’t thank CD Projekt RED enough for adding this to the game. Even if you played the game before, you want to do this. When you do load up the game, you’re asked whether or not you want to try the tutorial. But I wish I had this thing last February as a reference when I needed that little push. I personally like to head out and find my own way in a game world like the one T he Witcher offers. They included a guide for nearly every quest in the game. That’s because the case contains three discs (the soundtrack and two game discs), your standard insert guide, a double-sided map and a 90-page quest guide. The packaged game is noticeably heavier than most. So what’s different from the PC version besides a mouse and keyboard? It starts before you even take the disc out of the case. The Witcher 2 does well enough when it matters to override the minor flaws. The awkward pauses and seemingly misplaced gestures were there in the first release of the game, but didn’t affect my overall opinion of the game. I love the character interactions and variety in conversations. There is, however, texture popping during cutscenes when the focus switches between characters.įor me, it’s light enough to pass over. Thankfully, I didn’t notice any during my playthrough. A few instances of screen tearing were the worst offenders. Immediately we noticed a few graphical issues. When we hit up PAX East earlier this month, we looked at a quest from the game’s DLC. I couldn’t imagine the same results coming from an Xbox 360. The kind of intense detail and action-packed combat on high settings was taxing enough on my PC. Now the other guys at Crave could get their chance to play the game I raved about. I couldn’t be more excited to hear the game was finally coming to consoles. I was easily able to play through T he Witcher again, whereas other games felt like a chore to start up a second time. I may be crucified by some for saying that, but I flat out had a better experience. I put the game at the top of my “best of 2011" list, trumping even the mighty Skyrim. Best of all, the story was well driven, but not too linear.
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