![]() TBH summoners mixed with a point in each element on lone wolf meaning minimum stats beingĢ geomancer (for poison dart and fortify)Ģ hydrophist (for restoration and frost armor)Ģ necromancer (blood rain for physical fights summoning blood totems and incarnates) Since you'll usually stick to one main element incarnate, the same 3-4 powers on them, and the same summon, buff, buff, end turn cycle every single encounter can get boring. I can definiteyl agree there that it can get bland after a while. While it was new to them, it rapidly got old for me. I suppose I just had too many early co-op games where every person I played with wanted to play summoner. I've played memory mains who specialized in battlefield control and status management, dealing next to nothing in damage but always keeping enemies CC'd or so beat up they had to play defensively and I never had much danger because of it. Not to mention the constant buff casting becomes bland after awhile. In most cases, it doesn't even exist in my games save for the occasional use of totems. I tend to have a bit of a bias against summoning though, to the point that it doesn't even cross my mind when thinking of builds. Summoning is definitely viable, but that doesn't mean you can't play the game completely differently. The beauty of this game is that you can deal with most situations in a nice variety of ways. And that doesn't even include the other character. I even end battles I don't feel like dealing with either by a single thunderstorm or superconductor spam using scrolls. I'm not saying the incarnare can't deal damage or anything, it just can't compete with a lone wolf character directly. Yes, but a 20 Aero mage can pop rain, superconductor and stun the entire battlefield and still follow up with a Dazing Bolt if positioned well. His cursed electric infusion has no problem droppig armor for a stun on his big aoe. People say that, but my LW summoner with summoning at 20 does just fine. ![]() I generally ditch it as soon as act 2 starts though. I dunno, Maybe I'm just not a fan of sumoners, but I find the other builds far more effective and fun save for the early game, where a lone wolf summoner is powerful. You do get some flexibility, but due to their limited stats, it doesn't help. ![]() Your incarnates don't get the same boosted stats as your main characters do, so a fire incarnate is generally significantly weaker than a fire mage would be. The problem with summoning, at least with Lone Wolf in mind, is that it doesn't scale well. Those Incarcate buffs take so long to cast and you basically have to do it every time you summon them. Would it get tedious and boring? Also yes. ![]()
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